You do have to use your own critical thinking skills to determine the best use of your obtained items, but I enjoy that challenge. As you tap on objects in the scene, it will either tell you that it is of no importance or it tells you (vaguely) what you need to do with it. There is no audible dialogue as the story line is explained in a brief paragraph at the very beginning and a few more sentences written as a first person monologue as you near the end of the game. Now, on to the review of the game itself. These games are very different from the ones I have been playing as of late from Big Fish, Alawar, G5, etc. I played the first Escape From LaVille when I was just getting into these games & I enjoyed it. I am an avid player of point & click adventures (on expert mode). It was plenty long enough for the cost, and I will definitely buy the next edition. But again, these are just quibbles and I enjoyed this game quite a bit. Also, there was a lot of back and forth at the end of the game and a teleport option would have been nice. ![]() One quibble is that the "return" button and the "quit" button should switch places on the screen. You don't need to hear the sound to solve that one (I never play with sound), you just have to correctly interpret the clue that you find elsewhere. The rest of them were all perfectly logical, including the bell one. The one puzzle that baffled me was solvable by trial and error, without a lot of trouble. The adventuring and the puzzles (with one exception) were just tough enough to keep you thinking. Although there was no in-game hint system, I didn't need one. There are no hidden objects, no clip scenes, no extensive lame dialog to read all very good things in my opinion. ![]() This is a simple, but fun, point and click adventure. I enjoyed the previous Escape from LaVille game, so I had no hesitation about buying this one.
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